TEXT FROM ABOVE
GUNNERS sit in 4 positions about a cluster of 5 projectors (A) which throw pictures of attacking planes on a spherical screen (B). Composite of 5 images covers 150° horizontally, 75° vertically. Both free (C) and turret (D) guns are used; ball turrets (E) will be adapted later. The instuctor (F) has a score board in front of him that counts the number of hits by each gun. Registers (G) operate the scoare boards, and send signal to student's earphones whe he hits.

TEXT FROM ABOVE
HEART OF WALLER TRAINER is hit-recording mechanism. As gun swings in azimuth and zenith, cables move quadrants (right) which move 3 scanner bars (above) across register film. Film has set of light slits for 75° vertical angle, one for each half of horizontal throw. Their location is set by plotting distance to attacking plane against time it takes bullet to reach it. Film is thrown on a screen, a frame at a time, and position of the plane noted. It then is advanced to show position at end of time lapse. (Movie film goes through a projector at 24 frames per second.) This new spot is where gun should be aimed so bullet gets to the second position at same instant plane does. It is marked by a light beam whose location on the screen is transmitted to the 3 masks in a projector loaded with register film, which are moved in the some manner as the scanner bars. These masks pass slits of light to the film in order to expose on it position of the light beam on screen. When gun in Trainer is on correct "point of aim," the scanner bars are moved by the gun's cables into a scoring position, permitting light to pass through slits in them and through the transparent marks in the film. The light strikes a photoelectric cell, which closes a relay, sending signals to both gunner and hit indicator on the control board.

Back To Previous Page
Back To The Time Machine